Tuesday, July 20, 2010

Wednesday, July 14, 2010

April 10th was the last post?

Well hey, that was a long time ago! That was one...two...a thousand months ago? (Translates into so many years).

Somehow I managed to not post on here for a while. (It HAS been a thousand months). Although this is the ketchup post. (Catch up?) Get it? Never mind.

Here are some of the things I did toward the end of my first year at SCAD.

[Blogspot is taking too long to upload the videos so they will be in a separate post. Hopefully that will solve the problem.]

This is the beanbag animation I had to do. I recall posting an incomplete version. Well, here is the finished one. I was told by a friend to add that little squish at the beginning when the beanbag is turning around. Personally, I feel like it takes away from the movement. It doesn't make sense in context why he'd squish like that; although it could have just been the way I carried out the motion that made it look like that. Regardless, the fall was good, although his impact was too far forward for where he was falling from. Overall, I think it looks pretty okay!

My walk cycle. Thank god it's over. Walk cycles are really very difficult to do. The feet had to move on increments and if the increments were off, the walk would look fake. In mine, there is a bit of a kick back (This is when the foot comes off the ground in the back you can see it looks like he is trying to kick someone behind him with his heel) The up and down movement is a little too much and looks like he is limping a bit. Also, the head isn't locked down very well. We had our little taste of cleanup with this project and I have to say that taste was both bitter and sour at the same time. Unfortunately that is what they call 'paying your dues'. The things I would have done differently had I a second try. Of course, the walk cycle doesn't take long to do. It is only 6-12 (maybe more) frames for the legs and then an equal amount for the head and arms.

Ah my final. The assignment was to have 10 seconds of animation that plays out a scene. In mine, a six year old boy cautiously walks toward the camera in a dark room. He looks at the floor with his hands to his face to get a better look. He realizes what he is looking at are the feet or the bottom of some horrific thing, so he slowly raises his head up. Once he realizes what he's looking at, he reacts in fear (freezing for a sec), then he turns around and runs the other way.

Okay, the critique in this final is that there is too much critique to be had, but a scene is never perfect now is it? The run at the end is laughable (as it should be, it's comedy even though it wasn't supposed to be) When the little boy gets scared, I think that movement is great, and the walking up is pretty good too. It is just the run at the end that killed it. I knew that when I handed it in and the professor knew too. It was 7 in the morning the morning before the assignment was due.

I know I am making it out to sound like I procrastinated. This is not the case at all. I think what really happened was that I spent way too much time on the walk up and not the run. I know that if I fix it up, it could be a portfolio piece. That's good to know.

As for what is going on with me currently...

I got my wisdom teeth out, which was painful. Now I am fighting a battle with an army under the command of General Blood and Lieutenant Sore. I am enjoying my summer vacation. I wish the word 'temporary' was not included in the definition of vacation, but how many times have you heard that?

Well in any case, I will try to get those videos up but until then, this post is almost for naught! (Well not really)